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Golden Dog Interactive, SAS

ABOUT


Merlín our Golden Dog.
Merlín, my little bro. 2011-2021 🧡


Gastón D. Pedrani Retrato
Me 🎮💡


Lara our Golden Dog.
Lara, my daughter. 2021 💜


Hi, I’m Gastón D. Pedrani. On the morning of April 6, 2022, I am drinking tea in the studio, and I want to tell you about Golden Dog.

Golden Dog started with me as the sole developer. In 2012, I was creating our first project called A New Dawn. I was 13 years old and I was not entirely sure what I was doing, as I had no previous studies in videogames, so I decided to start as a self-taught developer.

I still remember the first tutorial video that I watched, let me check…

This video started me on my journey in the videogame industry, and I have many fond memories of it. 

When I was a child, I saw a short film about my hometown of Montevideo being destroyed by alien robots. It wasn’t a dream, it was Panic Attack, one of the first films directed by Fede Alvarez. You can check this out for yourself.

Although I knew it was all fiction, I also knew that someone in the world was tasked with creating these amazing stories. So I began to research and study video games, cinema, and post-production as a self-taught developer.

In 2014, I decided to attend a public film academy as part of my high school and university studies here in Uruguay. While there, I created many student films with my classmates, but I still felt unfulfilled.

So, I decided to pick up where I had left off years earlier and returned to my computer, specifically to that folder called Golden Dog.

A New Dawn was a school for me, with things I always needed to do and others that will never happen again. I still have the .EXE file to share with you, but I prefer to reserve it for a special moment. A New Dawn was a project, not a video game itself, but it was a playable story from beginning to end, with characters, many bugs, and an uncontrollable ambition. I published it as an unfinished project, but it is no longer available.

After that, I started to create Tint ‘n Ink, which was different from my previous project. It was a first-person shooter multiplayer esport about realistic paintball. In February 2021, I decided to start working on it and saw the opportunity to pitch it to investors and publishers in December of the same year.

I worked hard to create a demo and a comfortable vertical slice to show. Mario Valle Reyes from Hotlum Powell Integrated Services LLC found me, which was incredible. He is a pioneer of game development in Latin America, was a fundamental part of Electronic Arts LATAM, and a proud investor of Golden Dog’s projects.

I can hardly believe what has happened, and we are now working hard towards the future. We aim to bring you many stories and unforgettable experiences with a lot of love.

Thank you for reading this. Best regards,


– Gastón D. Pedrani